Recording real places
Photogrammetry turns carefully captured photographs and video frames into accurate 3D records of real places, structures and objects.
Depending on the project, I can produce measured meshes, point clouds, Gaussian splats, web viewers, stills, illustrations or files ready for print and fabrication.
The quality and fidelity can be astonishing. The windmill below is a fast loading web version containing 1 million polygons. The full quality mesh is closer to 1 billion polygons - every leaf, stone and crack is captured perfectly as it was on the day.
3D
View the Windmill ruin at Instow
3D
View the Gaussian splat
Built from scratch, and the tools behind it
I also build models from scratch when there's nothing to photograph, such as recreating something that's no longer standing, or making infographical diagrams or product renders. My career started off doing technical art for computer games.
I write software as well, so a lot of the Sky Relics workflow is custom-built around capture, sorting, editing and delivery.
What I build, captured or from scratch
- Photogrammetry & scanning
- True-to-scale 3D reconstruction of structures, sites and objects from imagery.
- Gaussian splats
- Photoreal scenes captured on site that you can move around in.
- Point clouds
- Dense measured data for survey, planning and inspection.
- Custom 3D modelling
- Models and reconstructions built from scratch where no capture is possible.
Work with me
Have a building, site or object to record?
Tell me what you need to preserve, measure or present, and I'll suggest the most practical capture route.